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Mr Riggs controls in a twin stick stylee, with the left stick running him about, the right stick aiming. This leads us neatly onto the other half of The Riftbreaker – that of exploring and/or combat.
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Making walls, creating defences, and adding in some depth (I favour a wall, then a row of towers, then another wall for ultimate security) is vital, as when the base is built up, it starts to annoy the neighbours, and they will send swarms of creatures to you in order to remove the annoyance. It’s about then when the fun can begin.Īnd that’s just the power section of the build menu, without touching on the planning of power distribution, or the different sorts of power plants that can be researched as you go on through the game. From there, the world is the mollusc of your choice, as you build not only walls to deter the besties, but towers to shoot them in the face, and also power plants and ore extraction facilities. Now, once the deposits are found, Mr Riggs can mine the ore and store it in his pockets doing this will allow you to finally build a headquarters. It is worth exploring a bit in an attempt to find some deposits of both, and if you can find both relatively close together then you are luckier than me. The reason for this is that the base building requires certain elements, namely Carbonium and Ironium. Here though I would like to offer a top tip for survival: Don’t build the base just where you spawn.
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The first order of business is to build a headquarters, which will allow Mr Riggs to respawn if he is murdered by the nasty locals. Once we arrive on the surface of the world, we are on our own, relying on Ashley’s wits and Mr Riggs’s brawn to survive. So, Ashley and Mr Riggs are sent to a planet called Galatea 37, via a one way portal. Ashley’s Mecha Suit, which she calls Mr Riggs, is capable of not only building outposts and surviving in the harshest places, but it also comes fully tooled up with the very latest in alien-mincing equipment. These Riftbreakers are sent off to explore strange new worlds, all in order to build up bases that will allow humanity to expand, and probably ruin a whole new world too. Riftbreakers are an elite scientist/commando (an odd combination as you’d think the white coat would get ruined when it’s covered in alien guts), who roam about in large Mecha Suits. The story of the game is passable, to be kind.
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